Some companies make a dent. Others change everything. When Allegorithmic came on the games scene, they were offering a new way to texture 3D assets. Ten years later, they were the industry standard, used by 95% of AAA studios on everything from Call of Duty and Uncharted 4 to Rainbow Six Siege. We wanted one of the biggest 3D publications to rubber-stamp this journey, providing a retrospective that would validate the company’s standing and suggest big things to come. Enter: “The Rise of Substance.”