World’s Most Realistic Character Platform Updates Secondary Animation Algorithms; Better Dynamics for VFX and Game Projects
Today, Ziva Dynamics launches Ziva VFX 1.5, an update to its character creation technology that makes the process of creating high-performing secondary dynamics faster, livelier and more memory efficient. Artists can now simplify one of the most challenging aspects of creature FX, using new algorithms to create characters that bend, jiggle and stretch in ways that match an audience’s expectations.
In the past, highly dynamic characters required very small time steps – essentially, subframes in an animation sequence – to achieve believable results; now, artists can get there faster. While Ziva VFX 1.5’s new dynamics will be more apparent on creatures with a lot of fat or body mass, the detailed physics of muscles firing and soft tissues jiggling will help any 3D human or creature look more natural when animated for films, TV or virtual productions.
“The pursuit of high-quality characters comes down to time,” said James Jacobs, Co-CEO of Ziva Dynamics. “If you are stuck under a strict production schedule, you don’t always have the hours needed to achieve ultra-realistic results. Ziva VFX 1.5 offers an efficient way to attach secondary dynamics to an asset, so artists can push the boundaries of character realism, even within the short timelines of a television or advertising project.”
Artists can access these powerful algorithms through a drop-down menu to determine how damped the dynamics will be. Each setting is tweakable and applicable to pre-existing creatures, which will show an immediate improvement after a simple re-simulation.