New additions include Lino, Zero Density’s template-based workflow for designing, managing and controlling 2D/3D overlays, video walls, stingers, AR, XR and Virtual Studio graphics.
Zero Density today announced the release of Reality 5.6, the latest update to its comprehensive solution for virtual studio production and on-air graphics. This release sets a new industry benchmark by consolidating on-air, virtual studio, augmented reality (AR), extended reality (XR) and video wall graphics into a unified template-based solution.
At the heart of this release is the Lino workflow, which combines Unreal Engine’s Motion Design mode for template-based graphics design with Reality Hub’s powerful control capabilities. Despite evolving broadcast demands, existing graphics tools haven’t been significantly updated, which means broadcasters are often compelled to rely on multiple platforms for different types of graphics. Thanks to the state-of-the-art Reality5 with Lino workflow, designers and operators can save time and use familiar tools while controlling them all from one intuitive and advanced web-based interface.
“With Reality 5.6, we’re delivering a solution that simplifies operations, speeds up graphics design and unlocks creative freedom for broadcasters everywhere,” said Baris Zavaroglu, CEO at Zero Density. “This is the first platform that enables users to work seamlessly with on-air graphics, AR, video walls and any other type of visual content broadcast productions require.”
Reality 5.6 empowers designers to quickly build, modify and deploy templates with design workflows that are already familiar to them — no coding or visual scripting is required. Operators can control broadcast graphics from a single place, with seamless newsroom and automation integration that supports multi-channel playout and custom video wall resolutions.
