Daily Presentations with New Unreal Engine 4 Content Project and a Multi-Person Virtual Escape Room Take Center Stage at Vicon’s GDC, Located in the South Hall Booth #241
Vicon, the industry leader in motion capture camera systems, returns to the Game Developers Conference (GDC) to help Epic Games unveil a new Unreal Engine 4 project, and to debut the next stage in its expanding entertainment software platform, Shōgun 1.2. Instead of simply telling people what Shōgun can do, Vicon wants GDC attendees to experience it. Participants will enter Vicon’s booth and be transported into a VR multiplayer escape room, where they will have to use their wits to solve puzzles and beat the clock!
Since its launch at GDC 2017, Shōgun has become the entertainment market’s leading platform for motion capture. Along with its use in feature films like the Academy Award-winning “Blade Runner 2049,” Shōgun is also being utilized in the game industry by publishers like Electronic Arts, Ubisoft and Activision. This major update offers several new features, including the ability to calibrate and record SDI video directly into the Shōgun pipeline. Support for custom game rigs in Shōgun Live and Shōgun Post has also been added, allowing users to animate and solve directly onto their game characters. That data can then be streamed directly into game engines, so game designers can see the results on their characters in real-time.