Full Body Performance Capture Data Streamed Directly Into Game Engines, New File Formats Added; Live Booth Demo at SIGGRAPH 2019.
Vicon today announces the upcoming release of Shōgun 1.3, the latest addition to its industry-leading performance capture platform for entertainment, including games and VFX. Shōgun 1.3 introduces the world’s most precise finger solving, enabling artists to create and see fully animated characters in real-time, saving both time and money. Users will also be able to stream their own characters directly into game engines, and support for the Universal Scene Description (USD) format has been added, opening the door to mobile devices and augmented reality.
The addition of the new finger solving in Shōgun 1.3 means that users can record the entire body – from skeletal movements to the smallest hand gestures – for use in projects ranging from Hollywood blockbusters to AAA games. To create this highly sophisticated finger solving, Vicon partnered with Framestore, the Academy Award-winning VFX studio whose resume includes films like Gravity, Blade Runner 2049 and Spider-Man: Far From Home.