Created for Tencent with Technology from Cubic Motion and 3Lateral to Push the Boundaries of Digital Avatars; GDC Demonstrations Held at Vicon’s Booth, South Hall #241.
During its Game Developers Conference (GDC) keynote address, Epic Games today unveiled “Siren,” a high-fidelity, full performance character driven in real-time. Recreating the subtle intricacies of movement can be the difference between a realistic digital recreation and a trip into the uncanny valley, so Epic enlisted the real-time capture abilities of its partner Vicon, the industry leader in motion capture, to bring this project to life.
The real-time presentation displayed during Epic’s keynote was previously recorded on Vicon’s capture stage at its headquarters in Oxford, England. To create the video, actress Alexa Lee wore a full body motion capture suit with a head-mounted camera. Using Vicon’s new Shōgun 1.2 software, her body and finger movements were captured on one screen while the data was streamed into Unreal Engine using Vicon’s new Live Link plugin. On a second screen, the Siren character – created using the likeness of Chinese actress Bingjie Jiang – moved in sync, driven in-engine at 60 frames per second.