Zero Density is adding Unreal Engine Vanilla support to the latest update of its production software, RealityHub 1.2.
Combined with Reality Engine’s capabilities for virtual studio and broadcast graphics, Zero Density said the new RealityHub release will make it fast and easy for broadcasters to utilise Unreal Engine directly from the same platform they use to manage everything else in their studio.
The update also enables users to integrate most on-set equipment, automation systems and external data sources to RealityHub straight out of the box, or by leveraging Zero Density’s open-source SDK to develop their own custom integrations, the company said.