Powered by disguise, the Graphics Bring Fans Live Visuals They Can’t Get Anywhere Else
disguise, a world leader in real-time visual experiences, has partnered with the Portland Trail Blazers to broadcast augmented reality (AR) graphics created, for the very first time, by tracking a handheld camera during a basketball game. The AR graphics are setting a brand new standard in sports coverage, bringing fans a more in-depth view of the action with live in-game stats.
“The NBA has provided live game data for a long time, however, we are breaking new ground by taking that data and using it to create an AR experience,” says Trail Blazers Graphics Producer, John McConnell. “Doing this wasn’t easy. Basketball games are fast-paced, with lots of handheld camera use, and live handheld tracking has never been done before in our sport. We knew we needed a partner to help. disguise has proven to be an industry leader in broadcasting technology and AR, and their team’s incredible passion for basketball made them a perfect fit to make our broadcast graphics next-gen.”
To create the AR graphics, disguise and the Portland Trail Blazers — who are one of only five teams in the league that produce all their live broadcasts in-house — spent six weeks working in close collaboration. Together with StYpe, the first step was to install tracking hardware into the Moda Center basketball arena, which used the RedSpy tracking system with an infrared camera pointing to markers on the arena’s ceiling. Next, a disguise px+ media server was installed to enable the Trail Blazers to render real-time Unreal Engine AR graphics with live data feed integration.
All graphics were controlled through disguise Gateway, which was integrated with Viz Trio, as well as disguise’s Porta solution for native Unreal Engine control. The Creative Services team at disguise provided data visualization and concept development, as well as Unreal Engine graphics implementation and data integration services.