by Alyse Stanley
Client: Digital Domain
Outlet: The Washington Post
Performance-capture acting for video games is often a sterile experience. An actor straps on a helmet camera and performs their lines in a sound booth, then that data gets transferred to a game engine where it’s put on an in-game skeleton for artists to review and clean up. With “The Quarry,” the process felt more like filming a stage play, according to Aruna Inversin, creative director and visual effects supervisor for Digital Domain, the VFX studio that partnered with developer Supermassive Games on their spiritual successor to “Until Dawn.”
Read more in The Washington Post.