3D Tool Enables the Rapid Creation of PBR Material Libraries for Game, Film, Architecture and Industrial Design
Today at Game Developers Conference (GDC) 2019, the Substance team announces the start of the Project Substance Alchemist beta. Effective immediately, all current Substance subscribers have exclusive and unrestricted access to the latest Substance material tool, uniting the Substance ecosystem like never before. Artists now have a playground for creating and augmenting entire libraries of materials with ease.
Project Substance Alchemist advances the art of making and managing 3D materials through instinctive simplicity. Creators can rely on a powerful, streamlined workflow and an intuitive user interface. It’s simple, fast and it uses some of the most advanced technology around. By hiding its complexity through easy-to-use tools like parametric sliders and filters, Project Substance Alchemist brings efficiency to artists and designers, without giving up any of the power that helps them thrive.
Starting today, artists are able to leverage the power of a tool that can quickly be adapted to meet their needs. Users can access materials in several ways, including downloading materials directly from Substance Source, find materials offered up by the Substance community or even upload real-world photographs. From there, they can quickly elaborate their own libraries of materials. For instance, a cobblestoned street can be honed to an artist’s exact specifications within Project Substance Alchemist, whether they desire a brand-new look with polished surfaces, or a broken down feel with moss and damaged tiles.