Unreal Users with the Optim Plug-in Can Now Tour Digital Scenes in VR, Meet with Teams in Real-Time and Communicate Without Leaving Their Homes or Offices
Today, visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time interaction within existing VR projects. Originally created to help Theia improve its own internal workflow, Optim makes it easier than ever for both individuals and teams of all skill levels, working in anything from architecture to design to game development, to take full advantage of the power of Unreal Engine.
Accessing the new VR functionality is as simple as selecting the new multi-user collaborative template in Unreal, available via Optim’s native plug-in. Team members working from anywhere in the world will then be represented within the project as individual avatars, and have the option to explore all angles of an existing digital scene using a new live VR camera. Users can capture info and even receive final marketing imagery, while communicating with others in real-time through a built-in voice chat – or meet up to talk in a pre-made virtual boardroom.