VR Breakthrough Makes Photorealistic Spaces Easier to Create and Move In; PresenZ Plugin to Be Shown During “V-Ray Days” at SIGGRAPH 2016
Today, Nozon and Chaos Group announced a technology partnership that enables artists to create pre-rendered, volumetric VR. Using PresenZ and V-Ray, artists can design spaces with free movement and full parallax, without the help of a game engine. Full immersion (aka “presence”) will now be that much easier to attain.
Positional tracking has been a key to immersion for a long time; without it, the presence breaks quickly and the user gets cyber sickness. While game engines have been the standard place to incorporate the 6 degrees of freedom, image quality and scene complexity are very limited. Thanks to this new partnership, artists can use offline rendering to add important movements to their VR, like head motion or walking around inside an image. And because it’s offline, there are no limitations on polycounts or scene density.