Drag-and-Drop Skin Materials Offer Realistic Imperfections with Infinite Customizable Options; Two Materials Available for Free
The Substance team today announces a new Substance Source material collection designed to aid in the rapid creation and customization of 3D characters. Developed with the help of veteran character modelers from film and games, the “Substance Source Skin Micro Details Collection” introduces 32 original materials, each offering artists a way to quickly customize the little imperfections needed to bring a fully realized character to life.
Today’s release is the second of two parts and features materials created with the input of character designer Pablo Muñoz Gomez. His work joins that of 3D modeler Magdalena Dadela, whose contributions debuted on May 2. For this dermatological collection, the veterans worked with the Source team every step of the way, from the design of the materials for use in a variety of character designs to determining the parametric levels of each asset. Each downloadable offering can be endlessly modified to help create a photorealistic digital human or tweaked and exaggerated to produce anything from a cartoon character to a sci-fi monster.