Better Performance, Improved Scripting Options and Several New Features Lead the First Substance Designer Update of 2019.
Today, the Substance team announces the first major Substance Designer update of 2019, bringing with it a new Substance Engine that will lay the groundwork for years to come. With Substance Engine v7, Substance Designer can now process both values and textures to simplify the material creation process and take users beyond the PBR format.
Where before textures represented values, Substance Designer can now process these values directly during material creation, ensuring consistency across the pipeline. Using the new “Value Processor” node, users can manipulate values from within the composite graph itself, helping to drive parameters and optimize their workflow with even more creative flexibility. Rather than working with nodes that represented elements like color, users can add the color value directly, simplifying and strengthening the design process.
Users can also pass values from one node to another, and create global variables at the graph level. Over time, nodes/filters will attain the ability to become smarter throughout the graph as they receive additional data. Substance Engine v7 will soon be compatible with all the Substance integrations, so materials can be directly imported into top tools without any extra tweaks.
“With the introduction of Substance Engine v7, Substance Designer takes another step toward becoming the ultimate material authoring tool,” said Nicolas Wirrmann, product manager for Substance Designer. “The whole ecosystem has become smarter, and the new engine allows artists to continue to innovate and experiment for years to come.”