In Doctor Strange in the Multiverse of Madness, Marvel Studios pushes the boundaries of reality – and then keeps going. With broken universes, environments wrapped in illusion and magical traps that shatter the world, the film introduces visual elements unlike anything ever seen before. To help show audiences a new look at reality, Marvel Studios turned to long-time VFX partner and Oscar-winning studio, Digital Domain.
“In Doctor Strange in the Multiverse of Madness the visuals play an important role in the storytelling process, as the characters hop from one incredible reality to another, seeing impossible things as they go,” said Joel Behrens, VFX supervisor for Digital Domain. “That gave us the opportunity to create worlds and new realities for audiences to enjoy, which is something most artists can only dream of doing.”
Worlds and Worlds
During his desperate, reality-hopping flight through the “Multiverse,” Doctor Strange (Benedict Cumberbatch) at one point finds himself in the center of an “incursion,” highlighting the consequences of two realities colliding. Although the people are gone, pieces of the decimated universes continue to exist, with shattered buildings no longer held in check by gravity and the ghostly remnants of dead civilizations flying by. At the heart of these dead realities, one structure remains standing: a warped version of Doctor Strange‘s home, the Sanctum Sanctorum.
