Last year’s production from e.d. films, Giant Bear was selected for several film festivals including Annecy. The production was also a learning experience for e.d. as ramped up on the Unreal Engine. The team used Unreal’s Blueprints node-based scripting system to build their story meaning they could create the piece with less programming. But perhaps the real game changer for them is realtime rendering. “People don’t have to sleep under their desks anymore,” Emily told me as she described the differences her company has experienced using traditional production methods and in realtime via game engines.
Learning experiences are also part of e.d.’s core mission. The company creates tutorials to share their experience and they also sell tools and assets to help fund their filmmaking.