AI-Powered Facial Capture and a First-of-its-Kind CG Body Manipulation Tool Used to Create the ‘She-Hulk: Attorney at Law” Title Character, Along With a Droid Named K.E.V.I.N.
To help bring Marvel Studios’ latest superhero to life in She-Hulk: Attorney at Law, Oscar-winning VFX studio Digital Domain sought inspiration in the Marvel Cinematic Universe’s (MCU) greatest villain: Thanos. Building on the technology it developed for the Avengers’ foe, Digital Domain transformed the 5’4” Tatiana Maslany into a 6’7” green giant, without sacrificing the nuance of the Emmy-winner’s performance. But despite some similarities, She-Hulk is a character unlike anything seen before, requiring machine learning facial capture, face swapping and a handful of tools created specifically for the show that will redefine how CG characters and clothing interact.
“If you have enough time and resources, a VFX studio can generally come up with a way to create even the most incredible effects for any medium, including TV. But in the case of She-Hulk: Attorney at Law, the first thing we had to do was determine if the project was even possible,” said Jan Phillip Cramer, Digital Domain VFX supervisor. “Nearly every aspect of creating She-Hulk required us to do something that had never been done before, which made it really exciting as an artist.”