Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More
Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way.
“We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist’s favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.”
The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results.