Emerging Virtual Production Tools Get First Major Test; Offer Way for Artists, DPs and Directors to See More In-Camera Without Distractions
Today, Chaos releases Ray Tracing FTW, a new short film that takes aim at the state of VFX and filmmaking — from an artist’s point of view. More than an airing of grievances, the comedic short is the first major test for Project Arena, a virtual production toolset that has now been production-proven by vets who’ve worked on Justified, Avengers: Infinity War and Dune: Part Two.
Inspired by classics like Butch Cassidy & the Sundance Kid and Once Upon a Time in the West, Ray Tracing FTW is an Easter egg-laden commentary about what holds productions back from telling great stories. While a “fix-it-in-post” mentality can certainly cause problems, the short argues that a return to golden-age filmmaking is only lacking real-time tools that truly let people operate in the moment.
“Technology is too often a distraction on set. It crashes, doesn’t respond fast enough, or requires too many specialists to make it work right,” said Christopher Nichols, director of special projects at the Chaos Innovation Lab and VFX supervisor/producer of Ray Tracing FTW. “We’ve been developing Project Arena to change all that, so everyone from the artist to the DP can stop thinking about the technology, and just get back to the natural rhythms of filmmaking.”
Project Arena is an upcoming virtual production toolset that offers studios a faster, simple alternative to game engines. With Project Arena, artists can move V-Ray assets and select animations to LED walls in around 10 mins, accessing real-time ray tracing with pipelines they know and trust. And because these tools are production-ready, artists can continue to utilize the same assets throughout the process (from pre to post), with no do-overs or drops in quality, mitigating the need for virtual art departments.

