Moves 3D Content to LED Walls in Under 10 Minutes; NVIDIA DLSS 4 Support Enhances Photorealism for Films, Commercials and Episodics
Today, Chaos launches Chaos Arena, a new tool that saves Hollywood millions of dollars by removing the biggest costs of virtual production. With Arena, artists can bypass game engines completely, using their normal pipeline to put ray-traced 3D content on LED walls in a matter of minutes.
“Virtual production has been transformative, but the current process is full of crashes and rebuilds that can cost studios thousands of dollars per minute,” said Christopher Nichols, Director of Special Projects at the Chaos Innovation Lab. “Arena will not only let artists use the same assets from pre to post, but adds in a level of real-time path tracing and stability that wasn’t possible before today. This is exactly what Hollywood needs to rein in budgets and kick off the next big wave of independent filmmaking.”
Arena was designed to help studios quickly move their 3D scenes from popular tools like Maya, Houdini, Blender and 3ds Max onto LED screens, without a game engine. Artists simply build their assets, bring a V-Ray scene file into Chaos Arena and they are ready to start their virtual shoots. Chaos is also working on USD and MaterialX support, so artists can bring in any assets or shaders they want, even if they originated outside of the Chaos ecosystem. Artists can already use millions of existing assets from TurboSquid, Evermotion and KitBash though.

