Project Lavina Demonstrates Photorealistic Computer Graphics Rendering at up to 90 Frames Per Second on New NVIDIA Turing-based Quadro RTX GPUs
Today, Chaos Group gives the world its first look at Project Lavina, a groundbreaking new technology designed for photorealistic real-time ray tracing – the Holy Grail of computer graphics. By leveraging the dedicated RT Core within NVIDIA’s Turing-based Quadro RTX GPUs, Project Lavina fundamentally changes the direction of computer graphics, introducing a new level of visual quality for real-time games, VR, and 3D visualization.
Project Lavina, named after the Bulgarian word for “avalanche,” debuted as a SIGGRAPH tech demo, depicting a massive 3D forest and several architectural visualizations running at 24-30 frames per second (FPS) in standard HD resolution. Rather than using game engine shortcuts like rasterized graphics and a reduced level of detail, each scene features live ray tracing for truly interactive photorealism. Lavina is able to handle massive scenes at real-time speeds – over 300 billion triangles in one case – without any loss in detail.
“We’ve been developing ray tracing technology for 20 years, and this is one of the biggest breakthroughs we’ve ever made,” said Vlado Koylazov, co-founder and CTO at Chaos Group. “Real-time and ray tracing coming together is the beginning of something big.”