World’s Most Complete Rendering Tool Brings Scattering, Custom Lighting and Faster Speeds to More 3D Artists
Today, Chaos releases V-Ray 6, update 1 for Maya and Cinema 4D, a joint update that brings new creative weapons to artists working in film, TV, streaming and design. Whether they want to add millions of objects, disrupt physical lighting constraints or produce photorealistic scenes much faster, there’s now a better way to do it in V-Ray 6.
Chaos Scatter can now quickly place objects into scenes in a believably randomized or patterned way in just a few clicks, without taxing an artist’s memory. While ideal for adding forests, grass and crowds, Chaos Scatter can apply its capabilities to any environment — whether natural or man-made — making it easy to scatter millions of objects.
Using Custom Light Decay, users can determine exactly how they want light to behave based on the source distance. Artists now have the freedom to alter a light’s intensity, hotspots and spread/length of rays, opening artistic effects that diverge from physical norms.
In terms of speed, static mesh and hair optimizations can now take artists to first pixel 2.5 to 7x faster. Further savings are possible with the updated V-Ray Profiler (new to V-Ray for Cinema 4D), which can now highlight even more hot spots for users to address and tweak. New metrics include how long it takes to export a scene, compile geometry and displacement, load bitmaps and more, so artists can make sure their pipeline is running smoothly.