Productions Can Now Bring USD Assets into Chaos Arena, Extending Chaos’ Real-Time Rendering Tech to the Entire Industry; Vantage Support Coming Soon
At SIGGRAPH 2025, Chaos will launch new support for USD, MaterialX and Gaussian Splats within Chaos Arena, so teams can harness real-time path tracing on any virtual production. Chaos will also host Chaos Sessions, featuring in-depth talks on upcoming R&D, VFX from the box-office smash Sinners, digital human design and more.
These new developments continue Chaos’ goal to help teams use the same assets throughout the entire production process. By supporting open standards like USD and MaterialX, Chaos’ real-time path tracers will become instantly accessible to any artist, whether they employ V-Ray or not. Now, assets and shaders created outside the Chaos ecosystem can be brought into Arena without alterations to create rapid virtual productions. Vantage support will follow soon, opening up high-quality playblasts, previz and look dev to non-V-Ray users as well.
“For years, asset rebuilds have been one of the biggest headaches in previz and virtual production,” said Vlado Koylazov, head of innovation at Chaos. “Now, anyone can access a fully ray-traced workflow from pre-production to post without ever remaking their assets, which not only speeds everything up, but helps teams increase the visual quality of every production.”
To further aid previz and virtual production workflows, Gaussian Splats support will enable fast, photorealistic scene rendering from real-world captures. Artists can freely add or modify 3D objects to suit their creative vision, while leveraging ray-traced splats to bring more realism to a scene.

