Game Engine Alternative for Virtual Production In Development Now for CG Teams; Chaos Actively Seeking Feedback from VFX Community
Today, Chaos unveils Project Arena, an upcoming toolset that offers studios a faster, simple alternative to game engines for virtual production. With Project Arena, artists can move V-Ray assets and animations to LED walls in around 10 mins, accessing production ray tracing with pipelines they know and trust.
“Game engines helped kickstart a revolution, but many in the VFX industry still can’t access it,” said James Blevins, co-founder of MESH and former post-production supervisor of The Mandalorian. “Project Arena takes an essential part of the VFX toolkit, ray tracing, and makes it available in a virtual production volume, straight from Maya, Houdini or 3ds Max. No faking, no baking — just something that puts an artist’s work directly on the wall.”
Utilizing off-the-shelf NVIDIA hardware and ray reconstruction technology, Project Arena helps studios quickly move 3D scenes from industry-standard creation tools onto LED screens without a costly/slow data conversion process. Artists simply build their assets, bring a V-Ray-authored scene into Project Arena and they are ready to start their virtual shoots. And because these tools are production-ready, those artists can continue to utilize the same assets throughout the process (from pre to post), with no do-overs or drops in quality.

