Next-Gen, Non-Destructive Painting Tool with Multi-Channel Texturing for 3D Assets; Open Beta Debuts in January
A jump in graphics used to mean more effort for game artists; now it’ll just be a better showcase for their skills. Introducing Allegorithmic’s Substance Painter – a patented, next-gen painting application that accurately replicates the look of age, decay and fractures virtually via a new particle-based painting system.
“When artists saw our prototype, they were shocked,” said Dr. Sébastien Deguy, Founder and CEO of Allegorithmic. “Nothing is more important to game and 3D artists than making an object or environment look real; now a professional look is available in seconds.”
Substance Painter’s multi-channel particle brushes follow physical laws and come with presets that mimic aging processes like decay, cracks, dust accumulation and stains. Next-gen quality details are easily achievable through controls that naturally follow the artist’s hand movements.